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	<title>
	Comments on: Rules Ch.109	</title>
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		<title>
		By: Aris		</title>
		<link>https://awanderingpotato.com/2026/03/19/rules-ch-109/#comment-915</link>

		<dc:creator><![CDATA[Aris]]></dc:creator>
		<pubDate>Fri, 20 Mar 2026 02:26:14 +0000</pubDate>
		<guid isPermaLink="false">https://awanderingpotato.com/?p=8485#comment-915</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://awanderingpotato.com/2026/03/19/rules-ch-109/#comment-910&quot;&gt;Peplum&lt;/a&gt;.

∑(; °Д°) no no, sorry. the author was speaking in 3rd pov, she was insulting herself.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://awanderingpotato.com/2026/03/19/rules-ch-109/#comment-910">Peplum</a>.</p>
<p>∑(; °Д°) no no, sorry. the author was speaking in 3rd pov, she was insulting herself.</p>
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		<title>
		By: bobby6789		</title>
		<link>https://awanderingpotato.com/2026/03/19/rules-ch-109/#comment-913</link>

		<dc:creator><![CDATA[bobby6789]]></dc:creator>
		<pubDate>Thu, 19 Mar 2026 22:10:10 +0000</pubDate>
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					<description><![CDATA[In reply to &lt;a href=&quot;https://awanderingpotato.com/2026/03/19/rules-ch-109/#comment-912&quot;&gt;bobby6789&lt;/a&gt;.

I mean there may be a bit of unique elements or a couple of exceptions to what I said but I don&#039;t think this is an exception and for time loops a big part of the concept is being able to repeat things, maybe perfect what you try to do and have the same things occur repeatedly but if the MC has no memory of the loops it&#039;d just be one loop that&#039;s a timed mission.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://awanderingpotato.com/2026/03/19/rules-ch-109/#comment-912">bobby6789</a>.</p>
<p>I mean there may be a bit of unique elements or a couple of exceptions to what I said but I don&#8217;t think this is an exception and for time loops a big part of the concept is being able to repeat things, maybe perfect what you try to do and have the same things occur repeatedly but if the MC has no memory of the loops it&#8217;d just be one loop that&#8217;s a timed mission.</p>
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		<title>
		By: bobby6789		</title>
		<link>https://awanderingpotato.com/2026/03/19/rules-ch-109/#comment-912</link>

		<dc:creator><![CDATA[bobby6789]]></dc:creator>
		<pubDate>Thu, 19 Mar 2026 19:56:04 +0000</pubDate>
		<guid isPermaLink="false">https://awanderingpotato.com/?p=8485#comment-912</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://awanderingpotato.com/2026/03/19/rules-ch-109/#comment-911&quot;&gt;PumpkinCovenant&lt;/a&gt;.

I feel like a time loop arc but the MC has no memory of the loops would take away from the concept of time loops as if MC has no memory of looping its just a a timed mission or task which you don&#039;t really need a time loop for, just something like a ticking bomb or like the ritual.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://awanderingpotato.com/2026/03/19/rules-ch-109/#comment-911">PumpkinCovenant</a>.</p>
<p>I feel like a time loop arc but the MC has no memory of the loops would take away from the concept of time loops as if MC has no memory of looping its just a a timed mission or task which you don&#8217;t really need a time loop for, just something like a ticking bomb or like the ritual.</p>
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		<title>
		By: PumpkinCovenant		</title>
		<link>https://awanderingpotato.com/2026/03/19/rules-ch-109/#comment-911</link>

		<dc:creator><![CDATA[PumpkinCovenant]]></dc:creator>
		<pubDate>Thu, 19 Mar 2026 08:28:03 +0000</pubDate>
		<guid isPermaLink="false">https://awanderingpotato.com/?p=8485#comment-911</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://awanderingpotato.com/2026/03/19/rules-ch-109/#comment-910&quot;&gt;Peplum&lt;/a&gt;.

It looks like they’re not getting reset with the loop as of now though, although I assume they can only leave on the minute when the loop resets]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://awanderingpotato.com/2026/03/19/rules-ch-109/#comment-910">Peplum</a>.</p>
<p>It looks like they’re not getting reset with the loop as of now though, although I assume they can only leave on the minute when the loop resets</p>
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		<title>
		By: Peplum		</title>
		<link>https://awanderingpotato.com/2026/03/19/rules-ch-109/#comment-910</link>

		<dc:creator><![CDATA[Peplum]]></dc:creator>
		<pubDate>Thu, 19 Mar 2026 06:47:44 +0000</pubDate>
		<guid isPermaLink="false">https://awanderingpotato.com/?p=8485#comment-910</guid>

					<description><![CDATA[&#062; In the original work, the concept of a time loop is very mystical. The author wasn’t very bright, so the time loop in this dungeon is a heavily modified version
Lol, casually insulting another author.
&#062; Creatures are aware that they are trapped, but they cannot realize that these events have repeated countless times, because to them, each iteration feels like their “first experience.”
Does&#039;t that mean they must solve the loop in the first iteration of the loop within 24 hours? Otherwise, if they don&#039;t retain memories within the next loop, they&#039;ll endlessly repeat the same failing actions until another victim enter the loop?]]></description>
			<content:encoded><![CDATA[<p>&gt; In the original work, the concept of a time loop is very mystical. The author wasn’t very bright, so the time loop in this dungeon is a heavily modified version<br />
Lol, casually insulting another author.<br />
&gt; Creatures are aware that they are trapped, but they cannot realize that these events have repeated countless times, because to them, each iteration feels like their “first experience.”<br />
Does&#8217;t that mean they must solve the loop in the first iteration of the loop within 24 hours? Otherwise, if they don&#8217;t retain memories within the next loop, they&#8217;ll endlessly repeat the same failing actions until another victim enter the loop?</p>
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